Live Match
LIVE
Quarterfinals • IEM Rio 2026 • Bo3
Map 2 of 3
FURIA
FURIA
#6 World Ranking
0 : 1
Map 2 Live
Spirit
Spirit
#1 World Ranking
Inferno 8:13
Nuke 7:9
Dust 2
Map Veto
1
Ban
Mirage
2
Ban
Vertigo
3
Pick
Inferno
13:8 ✓
4
Pick
Nuke
9:7 ● Live
5
Ban
Ancient
6
Ban
Anubis
7
Decider
Dust 2
TBD
● Round Activity Nuke • Round 17 of 30
Round 17 — In Progress
donk AK-47 YEKINDAR
💣 zont1x planted the bomb on B (3v4)
KSCERATO M4A1-S magixx
molodoy AWP tN1R
Round 16
Round Over — T-Side wins • Elimination 9–7
sh1ro AWP FalleN
donk AK-47 yuurih
zont1x AK-47 KSCERATO
Round 15
Round Over — CT-Side wins • Defuse 8–7
donk M4A4 molodoy
💣 zont1x planted the bomb on A (3v2)
YEKINDAR AK-47 zont1x
KSCERATO M4A1-S sh1ro
🛡 YEKINDAR defused the bomb on A
Round 14
Round Over — T-Side wins • Bomb Exploded 8–6
yuurih M4A4 tN1R
sh1ro AWP FalleN
💣 donk planted the bomb on B (2v1)
KSCERATO M4A1-S donk
Round 13
Round Over — CT-Side wins • Elimination 7–6
sh1ro AWP YEKINDAR
molodoy AWP sh1ro
KSCERATO M4A1-S zont1x
yuurih AK-47 magixx
Round 12
Round Over — T-Side wins • Elimination 7–5
donk AK-47 KSCERATO
donk AK-47 FalleN
molodoy AWP donk
sh1ro AWP molodoy
Equipment — FURIA
$21,750
Buy type
FULL BUY
Equipment — Spirit
$24,200
Buy type
FULL BUY
T
T
T
T
T
T
T
T
KDA Efficiency Impact
Player KAD+/− ADRHS%KAST FKAWP
SpiritT9 rounds won
donk19310+996.863%88.2%30
sh1ro16511+584.444%76.5%29
zont1x14712+279.150%70.6%40
tN1R10913−362.740%58.8%10
magixx81114−655.438%52.9%10
FURIACT7 rounds won
YEKINDAR15611+478.353%76.5%40
KSCERATO13712+174.646%70.6%20
molodoy14513+172.139%70.6%16
yuurih11813−268.955%64.7%10
FalleN9414−558.233%52.9%03
Watch Live twitch.tv/eslcs ↗
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Key Stats — Last 90 Days
68.4% Win Rate
Win Rate 74.1%
77.1 Avg ADR
Avg ADR 79.4
1.08 Avg Rating
Avg Rating 1.14
52.3% CT Win %
CT Win % 55.8%
54.1% T Win %
T Win % 54.7%
Recent Form — Last 10 Maps
FURIA
W W L W L W L W W L
6W – 4L
Spirit
W W W L W W L W W W
8W – 2L
Head-to-Head — All Time
FURIA
8 – 14
Map record
Spirit
2 series won
vs
5 series won
Map Pool — Pick, Ban & Win Rates
FURIA SPIRIT
Pick% Ban% Win% T-Side CT-Side Map CT-Side T-Side Win% Ban% Pick%
42% 8% 61% 57% 65%
Inferno
67% 59% 63% 11% 38%
31% 12% 55% 50% 60%
Nuke
73% 63% 68% 6% 44%
28% 18% 58% 54% 62%
Ancient
63% 55% 59% 9% 35%
25% 22% 47% 44% 50%
Mirage
58% 50% 54% 19% 29%
18% 31% 52% 49% 55%
Anubis
60% 52% 56% 24% 22%
15% 28% 44% 41% 47%
Dust 2
44% 38% 41% 33% 12%
8% 42% 38% 35% 41%
Vertigo
52% 44% 48% 47% 5%
Head-to-Head — Match History
IEM Cologne 2025
QuarterfinalsAug 2025
FURIA 0 – 2 SPIRIT
BO3 L
BLAST Premier Fall Final 2025
Group StageNov 2025
FURIA 2 – 1 SPIRIT
BO3 W
ESL Pro League Season 21
Playoff QuarterfinalsOct 2025
FURIA 0 – 2 SPIRIT
BO3 L
BLAST Premier Spring Finals 2025
SemifinalsJun 2025
FURIA 1 – 2 SPIRIT
BO3 L
IEM Katowice 2025
Group StageFeb 2025
FURIA 2 – 0 SPIRIT
BO3 W
PGL Major Copenhagen 2025
QuarterfinalsMar 2025
FURIA 1 – 2 SPIRIT
BO3 L
IEM Rio 2024
Group StageNov 2024
FURIA 2 – 1 SPIRIT
BO3 W
PGL Major Copenhagen 2024
QuarterfinalsMar 2024
FURIA 1 – 2 SPIRIT
BO3 L
Analysis
Roles & System Analysis
How each team structures its system — resource flow, role assignments, and playstyle indicators. Based on the last 90 days of competitive data.
Star Points scale: 0–5 per side
Map Data updates per map selection

← Scroll to see all columns →

Player — CT Side — — T Side — Star Ranking Resources Utility Playstyle Total
Player Rating CT Role CT Star Points T Role T Star Points Star Ranking Resources (Δ) Utility Share Aggression (T) Lurking (T) Star Points
FURIA 5 players · #6 World
molodoy molodoy
71 AWP
4.7
AWP
4.7
AWP +1235.0 0.12 2.4 2.7
5.00
YEKINDAR YEKINDAR
73 Short
2.7
Spacetaker
2.7
★ Star Rifler −256.7 0.14 3.6 3.2
2.87
KSCERATO KSCERATO
76 Connector
3.3
Trade Fragger
3.0
2nd Star +31.0 0.17 2.7 3.4
2.51
yuurih yuurih
78 A Anchor
1.7
Lurker
2.7
Support −246.6 0.16 2.8 3.9
1.79
FalleN FalleN
65 B Anchor
2.7
Support
2.0
IGL +66.7 0.19 2.9 2.5
1.06
Team Spirit 5 players · #1 World
sh1ro sh1ro
82 AWP
4.7
AWP
4.0
AWP +1020.0 0.11 1.9 2.5
5.00
donk donk
91 Connector
3.7
Spacetaker
3.0
★ Star Rifler +330.0 0.13 3.4 2.4
3.89
zont1x zont1x
79 Short
3.0
Trade Fragger
3.3
2nd Star +250.0 0.14 2.7 3.6
3.54
tN1R tN1R
74 A Anchor
2.3
Lurker
3.3
Support −75.0 0.13 3.8 3.9
3.44
magixx magixx
68 B Anchor
1.3
Support
1.3
IGL −422.4 0.20 2.2 2.6
1.00
Roles
★ Star Rifler AWPer 2nd Star Support IGL
Aggression
3.5 – 5.0  High — actively contests space and pushes
2.0 – 3.5  Mid — balanced, reads the round
0.0 – 2.0  Low — passive, holds and waits
Lurking
2.5 – 5.0  High — frequently separates from team
1.5 – 2.5  Occasional lurks
0.0 – 1.5  Low — plays structured with team
Star Points
CT SP  — how much the CT system invests in this player
T SP  — how much the T system invests in this player
Total SP  = CT + T combined
CT Positions — per map
AWP Short Connector A Anchor B Anchor
AWP — controls key sightlines and anchors picks independently
Short — aggressive early position; forces duels and denies space
Connector — links both sites; cuts rotations and holds mid
A Anchor — last defender on A site; retakes and stalls entries
B Anchor — last defender on B site; retakes and stalls entries
T Positions — per map
AWP Spacetaker Trade Fragger Lurker Support
AWP — takes picks; creates round-winning duels before executes
Spacetaker — enters first; creates space for the team to follow
Trade Fragger — second in; guarantees the trade on entry deaths
Lurker — separates from team; applies rear pressure and stalls rotations
Support — provides utility for executes; enables the team's entry
★ Positional roles are map-specific — the same player may occupy a different position on a different map. Use the map selector above to filter.
How the system works

Every CS2 team runs a resource hierarchy — a structured way of deciding which players receive money, utility, and favorable positioning each round. The rdy.gg model maps this hierarchy into Star Points, a per-player score that reflects how much the team's system invests in setting that player up to perform. The higher the Star Points, the more the system revolves around that player.

1 AWP The AWP specialist. Demands the highest priority budget because the AWP is the most resource-expensive weapon in the game. The AWPer always carries the highest Resources Δ on the team. ↑↑ Highest resources
2 ★ Star Rifler The system's primary rifle fragger. Gets the best rifle, the first utility, and the most favorable positions after the AWPer. Everything is built around getting this player into fights. ↑ High resources
3 2nd Star The second fragger — a player skilled enough to carry rounds when the primary star is neutralized. Reliable backup who can elevate into a star role situationally. → Mid resources
4 Support The utility engine of the team. Smokes, flashes, and grenades enable the stars' plays. Deliberately operates on fewer resources to fund the players above them. ↓ Low resources
5 IGL The in-game leader. Calls the strategy and sacrifices personal resource priority for the good of the system. The largest negative Resources Δ on the team almost always belongs here. ↓↓ Lowest resources
Star Points Quantifies how much the team system invests in a player. Calculated separately for CT and T sides — a player can hold very different roles on each.
Res Δ Resources Delta — how much more (or less) money and utility a player receives versus the team average. Positive means the system funds them; negative means they fund others.
Util % Share of the team's total utility thrown by this player. High values signal a support-oriented role; low values indicate a player who relies on others to open space.
Aggression How actively a player contests space. Rated 0–5. High values mean frequent pushes and early duels; low values reflect a passive, reactionary playstyle.
Lurking How often a player separates from the team to apply pressure independently. Rated 0–5. IGLs and secondary fraggers often use lurking as a strategic tool.
FURIA #6 World · Last 90 days
molodoy 🇰🇿
molodoy
Igor Bezrukov
AWP
71
rdy Score
ADR71.6 ↓3.4
HS%32.4% ↓14.9%
Opening K/Rd0.16 ↑0.03
1vX Clutch44% ↑8%
Flash Asst/Rd0.03 ↓0.02
PlaystyleAggressive AWPer
YEKINDAR 🇰🇿
YEKINDAR
Mareks Gaļinskis
★ Star Rifler
73
rdy Score
ADR74.2 ↓0.8
HS%51.8% ↑4.5%
Opening K/Rd0.18 ↑0.05
1vX Clutch19% ↓13%
Flash Asst/Rd0.06 ↓0.06
PlaystyleFirst Contact Fragger
KSCERATO 🇧🇷
KSCERATO
Kaike Cerato
2nd Star
76
rdy Score
ADR79.1 ↑4.1
HS%48.7% ↑1.4%
Opening K/Rd0.11 ↓0.03
1vX Clutch44% ↑12%
Flash Asst/Rd0.12 ↑0.01
PlaystyleClutch Specialist
yuurih 🇧🇷
yuurih
Yuri Gomes
Support
78
rdy Score
ADR82.4 ↑7.4
HS%54.2% ↑6.9%
Opening K/Rd0.14 ↑0.01
1vX Clutch38% ↑6%
Flash Asst/Rd0.08 ↓0.04
PlaystyleAggressive Anchor
FalleN 🇧🇷
FalleN
Gabriel Toledo
IGL
65
rdy Score
ADR68.9 ↓6.1
HS%38.1% ↓9.2%
Opening K/Rd0.09 ↓0.05
1vX Clutch28% ↓4%
Flash Asst/Rd0.21 ↑0.10
PlaystyleTactical Conductor
Team Spirit #1 World · Last 90 days
sh1ro 🇷🇺
sh1ro
Dmitry Sokolov
AWP
82
rdy Score
ADR71.4 ↓3.2
HS%28.1% ↑2.4%
Opening K/Rd0.12 ↓0.02
1vX Clutch52% ↑8%
Flash Asst/Rd0.04 ↓0.01
PlaystylePassive Angle Holder
donk 🇷🇺
donk
Danil Kryshkovets
★ Star Rifler
91
rdy Score
ADR94.2 ↑8.1
HS%58.3% ↑6.2%
Opening K/Rd0.22 ↑0.04
1vX Clutch61% ↑11%
Flash Asst/Rd0.05 ↑0.02
PlaystyleEntry Force
zont1x 🇷🇺
zont1x
Zhenya Bogdanov
2nd Star
79
rdy Score
ADR81.7 ↑4.3
HS%46.8% ↓2.1%
Opening K/Rd0.16 ↑0.03
1vX Clutch45% ↑7%
Flash Asst/Rd0.07 ↑0.01
PlaystyleAggressive Connector
tN1R 🇷🇺
tN1R
Timur Nabilov
Support
74
rdy Score
ADR76.4 ↑5.2
HS%51.2% ↑3.7%
Opening K/Rd0.14 ↑0.02
1vX Clutch38% ↓4%
Flash Asst/Rd0.09 ↑0.03
PlaystyleLurk Support
magixx 🇷🇺
magixx
Boris Vorobiev
IGL
68
rdy Score
ADR68.1 ↓4.7
HS%42.3% ↓1.8%
Opening K/Rd0.09 ↓0.03
1vX Clutch31% ↑5%
Flash Asst/Rd0.24 ↑0.08
PlaystyleTactical IGL
rdy Score — Methodology Formula Placeholder

The rdy Score is a composite player performance index (0–100) that contextualizes raw stats within team system and role demands. Unlike traditional rating systems, it weights each contribution relative to the player's expected function — an IGL's utility impact is evaluated differently than an AWPer's. Scores are benchmarked against the top 50 active players globally.

Formula
rdy Score = w₁ × ADR_norm + w₂ × Impact_norm + w₃ × Role_adj + w₄ × Clutch_norm + w₅ × Utility_norm

Each component is normalized within the player's role cohort. Weights (w₁–w₅) are adjusted per role archetype. Final output is scaled 0–100. Specific coefficients will be finalized with the full model release.

💰
Economy
Buy patterns, force buy success rates, pistol round conversion and eco efficiency — coming soon.
⚔️
Head-to-Head
Full match history, map-by-map breakdown and per-player duel stats — coming soon.