PEDRO BRAUNER QUARTERLY ESTABLISHED MMXXII · ESPORTS & GAMING MEDIA · LIMA / PORTO ALEGRE / PRAGUE VOL. I · MAY 2026 · PRICELESS
ISSUE №26

Pedro
Brauner

A working portfolio of editorial systems, broadcast workflows, and brand architecture built across esports, gaming media, and tournament operations over the last five years. Filed remotely from Lima, Peru. Open to offers.

Filed fromLima, Peru Mail[email protected] Webpedrobrauner.com SocialLinkedIn LanguagesPT · ES · EN PDFDownload ↓ ViewCompact → Edition ·
Press row at the Esports World Cup, Riyadh, 2025
Filed from Riyadh · Esports World Cup · 2025 · Press row Photo: Pedro Brauner
▌ THE LEDE / On the desk this issue

Content and creative strategist with five-plus years scaling editorial, broadcast, and social ecosystems for esports organizations, tournament operators, and gaming media. MBA in Marketing, Branding & Growth (2026), with thesis research on G2 Esports' visual identity strategy and its role in audience growth, brand equity, and non-endemic partnership positioning.

Track record across brand development, editorial standards, production systems, data pipelines, and cross-functional team leadership for endemic and non-endemic gaming partnerships. Currently anchoring rdy.gg's content strategy from Lima, with on-the-ground tournament coverage at IEM Rio 2026. Trilingual in Portuguese, Spanish, and English.

Pedro Brauner Quarterly · Issue №26 · The Lede · P. 2
01
Cover
Story
Currently
In Print
▌ THE FRONT PAGE / OCT 2025 – PRESENT

rdy.gg

Building a content engine for the next generation of CS2, Dota 2, and League of Legends coverage from a remote desk in Lima.

Translating raw match data into editorial, social, and broadcast-ready assets, in close partnership with the quantitative analytics team.
– On building rdy.gg's CS2 data pipeline / 2026
Pedro Brauner Quarterly · Issue №26 · Cover Story · P. 3
02
Back
Issues
Previously
Filed
'23 – '24
Nov 2023 → Aug 2024
Lima, Peru

Over 6,000 concurrent viewers and 4M+ minutes watched.

From the record

GROWE

Content & Social Media Manager
  • Grew follower base by 95% in the first month while rebuilding the content calendar and editorial cadence.
  • Managed tournament operations and broadcast production for esports events, reaching over 6,000 concurrent viewers and 4M+ minutes watched.
  • Led a full content calendar integrating internal strategy and brand partnerships across multiple platforms.
  • Developed a tailored Search Engine Optimization (SEO) and social strategy, increasing organic traffic by 80% in two months.
  • Executed cross-functional content and influencer campaigns, raising brand visibility and engagement.
'22 – '23
Nov 2022 → Dec 2023
Lima, Peru (Remote)

ESL One Berlin Major, Lima Major, and the Esports Awards.

From the record

Esports.net

Journalist & Interviewer
  • Conducted over 100 interviews with esports players, casters, and game developers.
  • Covered top-tier international events including ESL One Berlin Major, Lima Major, and the Esports Awards.
  • Published 250+ articles covering game reviews, industry trends, and opinion columns.
  • Drove audience development through story-led features that consistently ranked among top-performing content on site.
  • Built strong relationships with global esports talent and PR teams for timely access and coverage.
'22 – '23
Feb 2022 → Nov 2023
Lima, Peru

Red Bull, El Comercio, MasGamers, and Community Gaming.

From the record

Primal Esports

Communications Manager
  • Led a multicultural team to organize and produce 15+ gaming and esports events across Latin America (LATAM).
  • Managed teams of 20+ across production, marketing, and partnerships.
  • Collaborated with endemic and non-endemic partners including Red Bull, El Comercio, MasGamers, and Community Gaming.
  • Built strategic partnerships with 10+ esports orgs, generating a 25% increase in sponsorship inquiries in 6 months.
  • Oversaw end-to-end communications strategy for activations and campaigns.
Pedro Brauner Quarterly · Issue №26 · Back Issues · P. 4
03
Special
Reports
Freelance
& Project-Based
'25
Feb → Jun 2025
London, U.K.

From 27K to 305K in 45 days.

From the record

EDGE Esports

Creative & Social Media Consultant
  • Directed brand and content strategy for a competitive Dota 2 team, developing a cohesive visual identity and storytelling across all platforms.
  • Managed player talent and personal brand strategy across the competitive Dota 2 roster.
  • Multiplied overall social media impressions by over 1,000%, from 27K to 305K in 45 days.
  • Increased total followers across all platforms by more than 600% through consistent branding and platform-specific campaigns.
  • Boosted fan engagement and team visibility by aligning competitive milestones with timely, impactful content.
'25 →
May 2025 → Present
Lima, Peru

Nueva sopa, mismo Dota.

La Sopa, Season 3 poster, 2026

La Sopa Podcast

Director & Executive Producer
  • Created and led a weekly Spanish-language Dota 2 podcast focused on competitive analysis, community discussion, and storytelling, becoming Peru's leading Spanish-language Dota 2 and esports podcast.
  • 5.8M impressions and 1.8M plays across 42 episodes (media kit, August 2026: YouTube Studio, TikTok Analytics, Meta Business), with a live audience every week and hundreds of thousands of views across social media.
  • Hosted a wide range of prominent guests, including pro players and top-tier Spanish-speaking talent from the Dota 2 community.
  • Oversaw the full production pipeline, covering concept, booking, direction, editing, publishing, and distribution across YouTube, Twitch, and short-form social channels.
  • Closed and activated the show's title sponsorship with Stake, integrating the branded prediction segment La Culebra into Season 3 and turning it into a product with its own vote page, leaderboard and live overlay.
Pedro Brauner Quarterly · Issue №26 · Special Reports · P. 5

By the Numbers

▌ DATA / FY 2022 → 2026
FigureWhatWhereSource
5.8MImpressionsLa Sopa PodcastMedia kit, Aug 20261
4M+Minutes watchedTournament broadcasts, GROWEBack Issues, p. 4
1,000%Impressions growthEDGE Esports, 45-day campaignSpecial Reports, p. 5
600%Follower growthEDGE Esports, all platformsSpecial Reports, p. 5
250+Articles publishedEsports.net, 13 monthsBack Issues, p. 4
100+Interviews conductedPlayers, casters, developersBack Issues, p. 4
15+Events producedPrimal Esports, LATAMBack Issues, p. 4
4Tier-1 events coveredrdy.gg, IEM Rio 2026 on siteCover Story, p. 3
5+Years in esportsEditorial, broadcast, brandThe Lede, p. 2

1La Sopa Podcast media kit, August 2026: YouTube Studio, TikTok Analytics, Meta Business.

Other figures as filed on the pages cited.

Pedro Brauner Quarterly · Issue №26 · By the Numbers · P. 6
04
Studies
Education
& Research
2026
MBA · Completed

Pontifical Catholic University of Rio Grande do Sul (PUCRS)

MBA, Marketing, Branding & Growth · Porto Alegre, Brazil

Focus on digital growth strategies, audience development, and brand positioning across creative and tech industries.

Thesis Comparative analysis of G2 Esports' visual identity strategy and its role in audience growth, brand equity, and non-endemic partnership positioning.
2022
BA · High Honors

Peruvian University of Applied Sciences (UPC)

BA, Journalism & Communications · Lima, Peru

Graduated with high honors. Focus on media production, storytelling, and digital communication.

JAN 2025
Marketing Practicum
Gen.G Esports, Seoul, South Korea
NOV 2023
Esports in Latin America
Universidad de Palermo, Buenos Aires, Argentina
Pedro Brauner Quarterly · Issue №26 · Studies · P. 7
05
Tools of
the Trade
Skills
& Stack
/ 01

Content & Creative Strategy

Storytelling and brand voice development, content planning, editorial strategy, community engagement, fan growth, influencer collaboration, talent management, viral content ideation.

/ 02

Digital Media & Social

Social media management (Instagram, X, TikTok, YouTube, Kick, Twitch), cross-platform campaign execution, audience analytics, performance optimization, Search Engine Optimization (SEO), podcast strategy and distribution.

/ 03

Production & Project Management

End-to-end content production (live shows, podcasts, esports broadcasts), team leadership, cross-functional collaboration, event planning, budget oversight, sponsorship activation, brand integration, scriptwriting, interviewing, hosting.

/ 04

Tools & Technical

Adobe Creative Suite (Premiere, Photoshop, Illustrator), Open Broadcaster Software (OBS), vMix and broadcast tools, Google Analytics, Meta Business Suite, Content Management Systems (CMS) including WordPress and Ghost, project management with Notion, Trello, and Asana.

Pedro Brauner Quarterly · Issue №26 · Tools of the Trade · P. 8
Pedro Brauner Quarterly · Issue №26 · Featured · P. 9
Colophon

Pedro Brauner Quarterly is a single-author publication on esports, gaming media, and editorial systems. Issue №26 was filed from Lima, Peru in May 2026 and set in IBM Plex Serif and IBM Plex Mono, both open-source. References available on request from selected esports and media organizations.

Editorial

Written, designed, and produced by Pedro Brauner. All content original. Built without templates. Made by a human.

Next Issue

Filed from Lima. Subjects: rdy.gg editorial systems, broadcast workflows, and the rolling tier-1 tournament calendar.

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